OBJECTIVE

My objective is to find a job that enriches and challenges me, a job that leverages my strengths as an expert in my craft and field.


INDUSTRY EXPERIENCE

Jan 2022 - Present

CREATIVE DIRECTOR, ARTIST MANAGER AND BOOKING AGENT

MADLON MUSIC
Seattle, Washington   (Remote) 

RESPONSIBILITIES

  • Collaborate closely with the client, an independent solo act, to develop and execute strategic plans for career advancement, resulting in a significant increase in bookings (+400% YoY), fan engagement (+100% YoY) and revenue (+350% YoY).

  • Serve as the client's primary representative, negotiating and securing bookings at prominent venues and events nation-wide, including major festivals, direct support slots and out-of-state bookings.

  • Develop and manage the client's brand identity, overseeing the redesign of the logo, designing merch and creating marketing assets to enhance visibility and recognition.

  • Direct a team to handle various aspects of the client's career, including merch production, travel logistics, event marketing and project management.

  • Conduct market research and trend analysis to identify opportunities for growth and expansion, providing valuable insights and guidance on strategic decisions.

  • Manage all non-music aspects of client’s live show opportunities, from coordinating travel and logistics to overseeing marketing efforts and responding to time-critical situations. 

  • Provide comprehensive support in areas including photography, videography, and graphic design, ensuring a consistent and polished brand image.

  • Foster strong relationships within the industry, cultivating partnerships and connections to further the client's career objectives.

April 2022 - July 2023

ANIMATOR (CONTRACT)

EA CREATE/ EA Games
Seattle, Washington   (Remote) 

RESPONSIBILITIES

  • Create layout scenes involving characters, props, and environment for cutscenes in-game.

  • Utilize MotionBuilder, Maya, and proprietary tools to polish specific animations to a deliverable level for the outsourcing team to use as a standard.

  • Prototype and facilitate tools, rigs, and procedures for a faster and more productive pipeline.

  • Brainstorm and contribute to shots, helping set the tone for the cutscenes in pre-production.

  • Train interns, and help new hires get familiar with procedures, tools, and programs.


Jan 2021 - Present

TWITCH STREAMER / FREELANCE ARTIST

Twitch, Inc.
Seattle, Washington    

RESPONSIBILITIES

  • Stream art processes online (animation, digital and traditional art).

  • Build, interact and commit to a community of online subscribers, fans, and followers.

  • Coordinate, manage, and complete commission artworks from art partons.

  • Create artworks including watercolor paintings, emoji and character designs, animated logos.


Oct 2019 - Mar 2020

GAMEPLAY ANIMATOR

Soulbound Studios
Seattle, Washington    

RESPONSIBILITIES

  • Worked closely with senior animator, lead, game designer, and engineers to produce detailed and polished combat and transversal body mechanic animations.

  • Worked closely with designers to plan out a complicated combat system that includes 5 style groups, with 33 different attack combos per style group. Each animation required a blend in and out transition animation. 

  • Part of a two-person animation team that created compelling transversal animations through a complicated obstacle course. 

  • Participated in weekly sprint planning and review – involves planning and organization with producers and fellow teammates, to ensure deliverable milestones to the project.


Nov 2018 - Oct 2019

FREELANCE ANIMATOR (Remote)

Soulbound Studios
Seattle, Washington    

RESPONSIBILITIES

  • Create keyframe animated characters from start to polish in Maya.

  • Coordinate, create, and deliver animation assets to the animation team.

  • Contributes to brainstorming, reference gathering, acting, and team collaborations to ensure high-quality performance and visual aesthetics of gameplay animations.


GAMEPLAY ANIMATOR

Hardsuit Labs
Seattle, Washington   

RESPONSIBILITIES

  • Collaborated with a small team on an unannounced title.

  • Participated in directing, performing, and processing motion capture data.

  • Used Motive, Motion Builder, Maya, and Unreal to create compelling animations.

  • Participated in team meetings and part of interviewing processes.

Unannounced


 Jan 2018 - July 2018

CHARACTER ANIMATOR

2K Games/Visual Concepts
Novato, California    

July 2009 - Sept 2017

RESPONSIBILITIES

  • Gameplay Character Animator with a focus on motion-capture cleanup animation for console games.

  • Animated professional athletes and captured their signature likenesses in-game.

  • Personal responsibility and ownership of all dunks and free throw animations in-game.  

  • Worked closely with producers, lead, and programmers to create and maintain an improved Free Throw pipeline that maintains the flow and detail of cut-up animations.

  • Worked closely with supervising animators and assisted junior animators to establish realistic human motion and plausible character interactions within strict deadlines.

SHIPPED TITLES

 
 

July 2008 - July 2009

2D CHARACTER ANIMATOR

Seth Zeichner Animation
Seattle, Washington

RESPONSIBILITIES

  • Animated the main character for a 2D-animated television pilot.

  • Incorporated and developed traditional animation skills to bring life and attitude to cartoon characters.


April - July 2008

PRODUCTION INTERN

Lustre Communications
Seattle, Washington

RESPONSIBILITIES

  • Interned at a creative design and post-production studio with professionals in advertising, animation, and motion graphics.


SKILLS

  • 2D and 3D Animation

  • Maya

  • Adobe Photoshop

  • Adobe After Effects

  • Adobe Flash

  • PerForce

  • Outlook

  • Illustration


EDUCATION

Ianimate.net: Jan 2015 - In Progress

Continued education attending courses from a prestigious online animation training school that solely focuses on animation, body mechanics, and workflow.

Animation Mentor.com: June 2012 - Nov 2012

Attended online courses from a prestigious animation training school that solely focuses on animation, body mechanics, and workflow.


Animation On-Site Workshop: Feb. 2011 - May 2011

Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic


The Art Institute of Seattle: Sept. 2005 - March 2009

B.F.A,  Media Arts and Animation