OBJECTIVE
My objective is to find a job that enriches and challenges me, a job that leverages my strengths as an expert in my craft and field.
INDUSTRY EXPERIENCE
Jan 2022 - Present
CREATIVE DIRECTOR, ARTIST MANAGER AND BOOKING AGENT
MADLON MUSIC
Seattle, Washington (Remote)
RESPONSIBILITIES
Collaborate closely with the client, an independent solo act, to develop and execute strategic plans for career advancement, resulting in a significant increase in bookings (+400% YoY), fan engagement (+100% YoY) and revenue (+350% YoY).
Serve as the client's primary representative, negotiating and securing bookings at prominent venues and events nation-wide, including major festivals, direct support slots and out-of-state bookings.
Develop and manage the client's brand identity, overseeing the redesign of the logo, designing merch and creating marketing assets to enhance visibility and recognition.
Direct a team to handle various aspects of the client's career, including merch production, travel logistics, event marketing and project management.
Conduct market research and trend analysis to identify opportunities for growth and expansion, providing valuable insights and guidance on strategic decisions.
Manage all non-music aspects of client’s live show opportunities, from coordinating travel and logistics to overseeing marketing efforts and responding to time-critical situations.
Provide comprehensive support in areas including photography, videography, and graphic design, ensuring a consistent and polished brand image.
Foster strong relationships within the industry, cultivating partnerships and connections to further the client's career objectives.
April 2022 - July 2023
ANIMATOR (CONTRACT)
EA CREATE/ EA Games
Seattle, Washington (Remote)
RESPONSIBILITIES
Create layout scenes involving characters, props, and environment for cutscenes in-game.
Utilize MotionBuilder, Maya, and proprietary tools to polish specific animations to a deliverable level for the outsourcing team to use as a standard.
Prototype and facilitate tools, rigs, and procedures for a faster and more productive pipeline.
Brainstorm and contribute to shots, helping set the tone for the cutscenes in pre-production.
Train interns, and help new hires get familiar with procedures, tools, and programs.
Jan 2021 - Present
TWITCH STREAMER / FREELANCE ARTIST
Twitch, Inc.
Seattle, Washington
RESPONSIBILITIES
Stream art processes online (animation, digital and traditional art).
Build, interact and commit to a community of online subscribers, fans, and followers.
Coordinate, manage, and complete commission artworks from art partons.
Create artworks including watercolor paintings, emoji and character designs, animated logos.
Oct 2019 - Mar 2020
GAMEPLAY ANIMATOR
Soulbound Studios
Seattle, Washington
RESPONSIBILITIES
Worked closely with senior animator, lead, game designer, and engineers to produce detailed and polished combat and transversal body mechanic animations.
Worked closely with designers to plan out a complicated combat system that includes 5 style groups, with 33 different attack combos per style group. Each animation required a blend in and out transition animation.
Part of a two-person animation team that created compelling transversal animations through a complicated obstacle course.
Participated in weekly sprint planning and review – involves planning and organization with producers and fellow teammates, to ensure deliverable milestones to the project.
Nov 2018 - Oct 2019
FREELANCE ANIMATOR (Remote)
Soulbound Studios
Seattle, Washington
RESPONSIBILITIES
Create keyframe animated characters from start to polish in Maya.
Coordinate, create, and deliver animation assets to the animation team.
Contributes to brainstorming, reference gathering, acting, and team collaborations to ensure high-quality performance and visual aesthetics of gameplay animations.
GAMEPLAY ANIMATOR
Hardsuit Labs
Seattle, Washington
RESPONSIBILITIES
Collaborated with a small team on an unannounced title.
Participated in directing, performing, and processing motion capture data.
Used Motive, Motion Builder, Maya, and Unreal to create compelling animations.
Participated in team meetings and part of interviewing processes.
Unannounced
Jan 2018 - July 2018
CHARACTER ANIMATOR
2K Games/Visual Concepts
Novato, California
July 2009 - Sept 2017
RESPONSIBILITIES
Gameplay Character Animator with a focus on motion-capture cleanup animation for console games.
Animated professional athletes and captured their signature likenesses in-game.
Personal responsibility and ownership of all dunks and free throw animations in-game.
Worked closely with producers, lead, and programmers to create and maintain an improved Free Throw pipeline that maintains the flow and detail of cut-up animations.
Worked closely with supervising animators and assisted junior animators to establish realistic human motion and plausible character interactions within strict deadlines.
SHIPPED TITLES
July 2008 - July 2009
2D CHARACTER ANIMATOR
Seth Zeichner Animation
Seattle, Washington
RESPONSIBILITIES
Animated the main character for a 2D-animated television pilot.
Incorporated and developed traditional animation skills to bring life and attitude to cartoon characters.
April - July 2008
PRODUCTION INTERN
Lustre Communications
Seattle, Washington
RESPONSIBILITIES
Interned at a creative design and post-production studio with professionals in advertising, animation, and motion graphics.
SKILLS
2D and 3D Animation
Maya
Adobe Photoshop
Adobe After Effects
Adobe Flash
PerForce
Outlook
Illustration
EDUCATION
Ianimate.net: Jan 2015 - In Progress
Continued education attending courses from a prestigious online animation training school that solely focuses on animation, body mechanics, and workflow.
Animation Mentor.com: June 2012 - Nov 2012
Attended online courses from a prestigious animation training school that solely focuses on animation, body mechanics, and workflow.
Animation On-Site Workshop: Feb. 2011 - May 2011
Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic
The Art Institute of Seattle: Sept. 2005 - March 2009
B.F.A, Media Arts and Animation