OBJECTIVE
To leverage my 15+ years of experience in 2D and 3D animation to create compelling character performances and visually engaging storytelling. Seeking a role that challenges and enriches my skills, allowing me to bring characters to life through expressive motion, strong posing, and emotional depth. Passionate about using animation to connect with audiences and build immersive, imaginative worlds.
INDUSTRY EXPERIENCE
MADLON MUSIC
Creative Director, Artist Manager & Booking Agent
Jan 2022 – Present | Seattle, WA (Remote)
Strategic Leadership: Developed and executed comprehensive career plans for an independent artist, resulting in an increase in bookings by 400% year-over-year, fan engagement by 100%, and revenue by 350%.
Creative Direction: Led complete rebranding initiatives, designing logos, merchandise, and marketing assets to enhance the artist’s visual identity.
Team Management: Supervised a multidisciplinary team responsible for merchandise production, event marketing, and project execution, ensuring alignment with creative vision and business objectives.
Market Analysis: Conducted in-depth market research to identify growth opportunities, inform strategic decisions, and foster industry partnerships.
Live Production Oversight: Managed logistics for live shows, including travel coordination and on-site crisis management, ensuring seamless event execution.
FM Radio Show Development: Co-developed and launched Color Theory, a twice-monthly radio show on Seattle’s C89.5 FM, leading its visual identity by designing the logo, cover art, merchandise, and all associated visual assets.
EA CREATE / EA GAMES
Animator (Contract)
April 2022 – July 2023 | Seattle, WA (Remote)
Creative Collaboration: Designed and implemented layout scenes for in-game cutscenes, contributing to the game's narrative and visual storytelling.
Leadership and Mentorship: Trained interns and onboarded new hires, fostering a collaborative and skilled animation team.
Technical Excellence: Refined motion capture animations using MotionBuilder, Maya, and proprietary tools, ensuring high-quality standards.
Process Improvement: Developed and optimized animation tools, rigs, and workflows, enhancing production efficiency.
TWITCH & FREELANCE WORK
Freelance Artist & Twitch Streamer
Jan 2021 – Present | Seattle, WA
Branding & Identity Design: Designed logo, merchandise, and promotional assets, for Fatum, a Grammy-nominated electronic music act, solidifying their visual identity across multiple releases and expanding audience engagement.
Stage Visuals & Motion Graphics: Created visuals showcased on The Gorge Amphitheatre’s mainstage, major festivals, and international performances, enhancing live show production
Community Engagement: Live-streamed creative processes, building and maintaining an active online community of subscribers and followers.
Project Management: Managed commissioned art projects, delivering customized watercolor paintings, animated logos, and character designs to clients.
SOULBOUND STUDIOS
Gameplay Animator
Oct 2019 – Mar 2020 | Seattle, WA
Keyframe Animation: Created keyframe combat and traversal animations, collaborating closely with design teams to enhance the gameplay experience.
Complex System Design: Developed animations for a multifaceted combat system, encompassing various styles and numerous attack combinations.
Agile Collaboration: Participated in an Agile production environment, contributing to sprint planning and milestone evaluations.
Freelance Animator
Nov 2018 – Oct 2019 | Seattle, WA
Character Creation & Animation: Created keyframe animated characters from start to through final polish in Maya.
Collaborative Delivery: Coordinated and delivered animation assets while collaborating on brainstorming, reference gathering, and acting to ensure high-quality gameplay animations.
HARDSUIT LABS
GAMEPLAY ANIMATOR
Jan 2018 – July 2018 | Seattle, WA
Animation Excellence: Collaborated on an undisclosed game title, working on motion capture and hand-keyed animation.
Multi-Platform Quality Assurance: Processed and cleaned up motion capture data using Motive, MotionBuilder, Maya, and Unreal Engine.
Collaborative Leadership: Assisted in directing mocap sessions and worked on implementation into the game engine.
2K Games/Visual Concepts
Character Animator
July 2009 – Sept 2017 | Novato, California
Motion Capture Animation: Cleaned up and refined motion-capture data for gameplay character animations in console games, ensuring fluid and realistic movement.
Character Likeness & Performance: Animated professional athletes, capturing their signature movements and unique play styles for an authentic in-game experience.
Specialized Animation Ownership: Took full responsibility for all dunk and free throw animations, ensuring consistency, quality, and responsiveness in gameplay.
Pipeline Development: Collaborated with producers, leads, and programmers to develop and refine the Free Throw animation pipeline, improving animation flow and detail.
Team Collaboration & Mentorship: Worked closely with supervising animators and supported junior animators, helping to establish realistic human motion and character interactions within tight deadlines.
SHIPPED TITLES
July 2008 - July 2009
Seth Zeichner Animation
2D Animator
July 2008 - July 2009 | Seattle, Washington
Lead Character Animation: Animated the main character for a 2D-animated television pilot, bringing personality and expression to the performance.
Traditional Animation Expertise: Applied and refined traditional animation techniques to enhance character attitude, movement, and appeal.
April - July 2008
Lustre Communications
Production Intern
April - July 2008 | Seattle, Washington
Industry Experience: Interned at a creative design and post-production studio, collaborating with professionals in advertising, animation, and motion graphics.
SOFTWARE & SKILLS
Animation & Motion: 2D and 3D Animation in Maya, MotionBuilder, Unreal Engine, Adobe After Effects, Adobe Premiere Pro
Design & Illustration: Adobe Photoshop, Perforce, ShotGrid
Project Management & Strategy: Branding, marketing, community building
EDUCATION
Ianimate.net: Jan 2015
Attended online courses from a prestigious animation training school that solely focused on animation, body mechanics, and workflow.
Animation Mentor.com: June 2012 - Nov 2012
Attended online courses from a prestigious animation training school that solely focused on animation, body mechanics, and workflow.
Animation On-Site Workshop: Feb. 2011 - May 2011
Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic
The Art Institute of Seattle: Sept. 2005 - March 2009
B.F.A, Media Arts and Animation